

Indeed, upon defeat, your enemies decompose. The different enemy types also come in different colours, though none are particular healthy looking.

In your quest you’ll be fighting a range of ill-looking foes, such as green-skinned sword and spear-men, purple-skinned jumping dagger-women and another purple skinned foe who can send bats at you. The music is wonderful too with generally moody, adventurous music that uses a good range of instruments. The action is backed by a good selection of yells, screams and noises for different attacks. Other locations visited include sewers, clifftops and more streets, giving you a range of sights to take whilst you pummel the bad guys. Italy has you outside during the day walking over a bridge and fighting by water, while China sees you end up in a museum. Each stage has a different look such as Japan that sees you fighting across rooftops at night, city and it’s neon visible in the background as you keep moving down, eventually arriving at a tube station. There are good touches like skylines reflected in puddles and fleeing (and screaming) crowds. Visually the game adopts a more cartoony look for its characters with smoother animation and varied and detailed surroundings. Some further variety is provided on the fourth and fifth stages (Brazil, USA) thanks to branching paths giving you a couple of ways to reach those boss battle. The China stage is labelled as easy compared to the hard Italy and Japan ones, but apart from an easier boss battle (this one doesn’t join the team) there’s not a big difference in challenge.

Those first three stages can be tackled in whatever order you wish. The only other time you can select a different fighter is after the third stage when two others (actually two of the bosses you have defeated by this point) join your party. There’s no character-switching ability this time around, although should you continue upon losing all your lives you can go for someone else as is common to the genre. Your character options vary in their agility and power ranging from the speedy, but light striking ability of Kurenai to the slow but powerful attacks from the lumbering Kongoh. In fact, aside from the similar aesthetic that puts the ancient together with the relatively modern it seems like it’s from a different series.Īt the start, you pick from one of four (new) characters to battle through six stages of enemy forces, with a second player able to buy into the game at any time to help you on your adventure. Arriving eight years after the second instalment and handed over to a different developer (Noise Factory), Sengoku 3 is not simply what came before with some additions. The second game built on the first, but the third goes in a different direction. Coupled with a variety of enemies to bash they were not essential titles, but could still provide some decent fighting fun. SNK’s first two Sengoku games put players in control of a sword-swinging hero, with the neat ability to switch to a different character during play should they wish.
